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Tuesday, 19 October 2010

Pirates of the Caribbean Armada of the Damned

 The game will give players a character who has a predetermined appearance and personality, and based on their actions, the player will shape the character. Choices the player makes in the game will change the appearance and personality of the character. The game's main focus is to allow players to choose how their character is seen in the world. This will allow some players to be more feared while some are just more respected. Exploration will take place in a mixture of land and sea. Combat will be real-time instead of turn-based and will allow the player to customize weapons. The open world will also be filled with wandering artificial intelligence and, based on the way the player interacts with the AI in the game, the world will change the game's main plot. The game will also allow players to make allegiances with nations based on the path they choose. When the game's designer, Alex Peters, was asked about sword combat he said the player will be able to "attack, parry and counter their enemies" but when asked about ship combat, he replied, "Without giving away anything at this early stage, our approach is vastly different than any other game.".



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