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Monday, 31 January 2011

Best Free Android Games 2010

1. Solitaire
Developer: Ken Magic
Category: Cards & Casino
solitaire-game-play solitaire-menu
Simple Solitaire Collection
Regular, Spider, Freecell, Forty Thieves
New in Version 1.12
- Bug fixes, stats tracking fix
- Forty Thieves Game Added (Thanks to sirpengi)
1.12.1
- Solitaire fix: Only Kings on open spaces
Notes:
- Menu button for saving, options, etc
- Click trackball to deal
- Undo using the back button
Latest version: 1.12.1 (for all Android versions)
2. Sudoku Free
Developer: genina.com
Category: Brain & Puzzle
sudoku_free
With four difficulty levels, intuitive interface, and all the functions right at your fingertips, this Sudoku app is sure to be your favorite.
Use trackball, touch screen, keyboard.
Latest version: 8.1.5 (for all Android versions)
3. Labyrinth Lite
Developer: Illusion Labs
Category: Arcade & Action
labyrinth-lite
Labyrinth is the classic game where you control a steel ball by tilting a wooden labyrinth. This is the lite version with 10 fully playable levels and you can easily create 10 more of your very own.
THE FULL VERSION WITH OVER 1000 LEVELS IS OUT NOW!
Whats new
- Updated graphics
- Multiple resolutions
- Performance tweaks
Latest version: 1.4 (for all Android versions)
4. Jewels
Developer: MHGames
Category: Brain & Puzzle
jewels
Jewels is a simple, yet quite polished and fun match-3 puzzle game. Now with global leaderboards!
v1.60:
-Bug fixes, updated SDKs
-Installing to SD-card now possible with Android 2.2
Earlier:
-GLOBAL HIGHSCORES (Scoreloop)!
-Improved input handling
-Increased gameplay speed
-Submitted scores saved locally too
Latest version: 1.60 (for all Android versions)
5. Bonsai Blast
Developer: Glu Mobile
Category: Brain & Puzzle
bonsai_blast
Experience the Zen of pure gaming bliss! In Bonsai Blast, shoot to match colored balls in groups of 3 or more. The action gets increasingly more intense as you play. This is one game you won’t be able to put down!
Latest version: 1.5 (for all Android versions)
6. Paper Toss
Developer: Backflip Studios Inc.
Category: Casual
paper_toss
The hit mobile casual game is now available for Android! Toss a ball of paper into a trash can in six office themed levels of varying difficulty.
Game includes:
- 6 Gorgeous Levels
- Global Online Leaderboards
- Hi-Res graphics for newer devices
Latest version: 1.0.5 (for all Android versions)
7. Abduction!
Developer: Psym Mobile
Category: Casual
abduction
Your friends have been abducted by aliens! Luckily the alien tractor beam pulled up enough debris to allow you to follow them up into space to rescue your herd.
Use tilt controls to follow the ufo up into space, picking up bonuses and power-ups as you go, but watch you don’t fall…
With a whole set of adventure levels, dozens of challenges and 6 difficulties in quick game mode, this game will keep you coming back for more.
Latest version: 1.47 (for all Android versions)
8. Robo Defense FREE
Developer: Lupis Labs Software
Category: Arcade & Action
robo_defense
Robo Defense is the ultimate portable tower defense experience. Featuring open maps, upgradeable towers, stat upgrades, achievements, and nice graphics. The free version features 1 map with 11 difficulty levels.
Update: v1.3: New “Dropper” unit that appears on difficulty level 10 and higher. Bug Fixes.
Latest version: 1.3.0 (for all Android versions)

Brink

"What the hell is it?" That's been the question around team-based shooter Brink for a while now. It's multiplayer but it's single-player. It's like its predecessors Quake Wars and Wolfenstein: Enemy Territory but it's totally new. It's a way into online shooting for newcomers but it's hardcore. It's... nope, no idea. Until now.

Now we know, and we know well enough to be enormously excited about where UK studio Splash Damage are going now their young lips have been prised away from the id Software teat. "What we're trying to do with Brink really is create something that newbies can get into," says Splash Damage's mile-a-minute bossman Paul Wedgewood, "and that starts with co-op. We really believe that if we can get more people in through the co-operative mode they'll want to keep playing online."



The idea, essentially, is that going from single-player to multiplayer is no longer a leap - instead, it's a gentle staircase with a sturdy handrail. "The next thing you solve is the problem of people being outflanked if they've only ever played corridor shooters. What we do is slowly introduce ideas in the map that prepare you for multiplayer".

Documenting the near-future conflict between the anarchic, lo-fi Resistance and the slick peace-through-tyranny Security in a failing socio-environmental utopia known as the Ark, this is no series of random deathmatch arenas. You'll play through a story - two, in fact, as both factions are playable - interspersed with high-quality cut-scenes which reveal the Ark's secret past and desperate future. There are personal moments too. We're shown a sad'n'angry Resistance member revealing that his brother has joined up with Security, and worrying what would happen should he encounter him in battle.


And battle there will indeed be - you'll spending your time in Brink shooting a lot of dudes in large, objective-packed levels. Sounds an awful lot like a single-player game, doesn't it? Yet it's also a collection of tightly-designed maps in which you pick a class, join a team and vie with the opposing faction for points and kills. Sounds an awful lot like a multiplayer game, doesn't it?

It's both. Brink's aim is to tear down the church and state separation of single and multiplayer, so you're using the same disciplines, chasing the same goals and enjoying the same rewards however you play. This is, of course, the theory: other games are sniffing around the same idea, with Left 4 Dead arguably at the head of this young pack. With Brink though, there's a real sense of no compromise. This is not two separate modes which happen to be linked by persistent unlocks and experience points: it's one sprawling action game which you choose to play in your preferred fashion.
Want to play alone? Play alone. Want to play with a mate? Invite him into the match you're already playing. Want to play against potty-mouthed strangers? Take your offline match/campaign online and the NPC allies and enemies will be replaced with murderous humans as and when they arrive. The total headcount is sixteen, which some will feel is too low, but the two sprawling Portal-meets-Mirror's Edge-meets-Fallout maps we saw always seemed filled to ferocious capacity.

What's going to be key to ensuring multiplayer looks and feels like single-player is how well the game encourages teamplay. We've seen the likes of MAG suffer horribly because human beings are inherently selfish creatures - everyone heads off to chase their own glory rather than follow orders or help out their chums. "We reward you most for doing things that help other people have fun", says Wedgewood. "In essence we bribe people to help other people." The bribe being unlockables, an area in which Brink promises to go way beyond its contemporaries.



There's none of this 'would you like to wear green trousers or slightly darker green trousers?" tokenism. Instead, you'll create a avatar of your own, gloriously bought to life in Brink's wonderfully strange droopy-faced, gangly-limbed art style. With a few flicks of his gamepad, Wedgewood transforms the hulking weirdo he has on screen into someone unrecognisably different.

From the sweary t-shirt to the flame-flecked hockey mask, it's his character, not Brink Soldier #4. As you kill, assist and snag objectives, you'll earn experience points - which in turn open up new customisation options. "You do become a bigger and bigger badass as you play through the game," says Wedgewood. Your appearance doesn't affect your abilities, but your very flesh will scream how experienced a player you are.


Even weapons visibly transform into violent new absurdities as he applies modifications to them - scopes, stocks, tommy-gun ammo clips, six-vent muzzles... The guns might not be as openly insane in function as Borderlands' physics-defying arsenal of randomness, but they sure look the part. "You can create these really mad weapons," enthuses Wedgewood as he equips his Resistance goon with something apparently made from Meccano.

Special abilities come into play too, and these are improved by your level. As many of the better ones buff your team-mates rather than simply over-power their possessor, however, they shouldn't tip the odds in higher-level players' favour too much. The Operative class (read: Spy, who can also temporarily disguise himself as an enemy player), for instance, could treat himself to a spot of Comms, which lets him scan the body of a downed enemy, hack into his HUD and be very briefly informed as to where all his allies are. The Medic, meanwhile, could choose to buff allies' health, or to be granted a one-shot self-resurrection. The mentality behind the impressively large range of bonus abilities is variety, not advantage. Everyone's going to have a few cool toys which suit their own play style.
All these things - the classes, that clothing, those abilities - can be swapped out between matches and/or respawns. You're not locked into being something. Well, mostly. There is one immutable choice. That's your weight. If you're a fattie, you're staying a fatty. If you have the build of Old Man Steptoe, you're not going to be bench-pressing anything heavier than a kitten.

There are three body types in Brink: Medium, Agile and Heavy. The latter two are unlocked as you level up, and you can then choose to upgrade to one of them. While you can 'buy' an undo if you're not happy, realistically you're going to create several characters, one for each body type. These have dramatic effects on the game: Agiles move fast and can reach areas the others cannot, but Heavies can carry bigger guns and soak up more bullets. Medium's the best and worst of both worlds, which is why you'll doubtless gravitate to one of the extremes.



For raw damage and defensive grunt, you'll want to play Heavy. However, the appeal of the gangly Agiles is sky-high because of Brink's movement system. SMART is a one-button control that enables you to navigate over whatever you aim at. So, if there's a neat little sniper ledge way up yonder, you don't need to engage in a series of complicated bunnyhops and embarrassing pratfalls to reach it, but instead aim, hold run: your chap will gracefully make his own way there. The same is true if you're trying to reach lower ground, as you duck, dive and leap across multifarious obstacles.

"Any geometry that looks like I should be able to climb it is fair game," says Paul Wedgewood as he careers about a crate'n'wall'n'roof'n'fence-filled map with a casual ease only otherwise possible if you've been playing FPS games competitively for years. "Our level designers love it because they can have tons of debris and stuff they'd have to clear out previously."


Skinnies can cover the most ground, able to squeeze their scrawny, stretchy frames into places fatties fear to tread. "I'm really not forced to use these corridors and traditional routes." Just as well, as many of Brink's match objectives are optional. There are core goals to achieve if you're to win the map, but completing side-missions, such as snatching control of a command post or hacking a safe, will bless your chaps with bonuses. Going off-piste uncovers new routes too, with the in-game objective compass cannily recalculating new directions if it thinks you're trying, for instance, to sneak into an enemy stronghold from the rear.

Brink's cramming an awful lot of ideas into what, at first glance, is a simple Beat The Other Team setup. This superficial simplicity is artfully deceptive - even the interface is a stripped-back, slickly minimal affair which couldn't be a further cry from the infamous over-complication of Quake Wars' HUD. All of its ideas, and all its gorgeous photoreal-cartoon appearance, pale into insignificance in the face of that one key promise, however: single-player gamers will find themselves becoming multiplayer gamers almost without realising it. Brink might document a bitter conflict between a divided humankind, but if it works, it'll bring gamingkind together like never before.                      

For Google's AdWords, relevance takes time

Google's AdWords system often isn't fast enough in ranking relevant ads during a sudden surge in search query volume.
Google's AdWords system often isn't fast enough in ranking relevant ads during a sudden
surge in search query volume.
(Credit: Screenshot by Tom Krazit/CNET)
Dodge's Challenger is a modern muscle car. The Challenger explosion 25 years ago was a tragic moment. Other than the name they don't have much in common, but for several hours Friday morning, Google's AdWords system considered them linked.
That's just one example of a weak spot in Google's famous AdWords system, which turned an interesting Stanford science project into the world's most powerful Internet company. Simply put, it takes some time for the AdWords system to determine whether an ad triggered by a search query is truly relevant to that query, meaning that in times of breaking news or a sudden spike for certain queries Google often serves completely irrelevant ads, such as the one promoting the Challenger's Hemi engine above news stories about the 25th anniversary of the Challenger space shuttle disaster.
A week of study of Google's "hot searches" as measured by Google Trends--a compilation of search terms whose query volume is disproportionately rising at a given hour compared to their usual frequency--provided numerous examples of how AdWords can require at least several hours to obtain enough feedback to properly rank ads.
Breaking news stories about the death of fitness guru Jack LaLanne triggered an ad for The Cord Bug, an accessory for car owners in cold climates that need to keep their engines warm overnight, in the most prominent slot. After a five-foot long monitor lizard was discovered wandering around a Southern California condo complex and showcased on morning news shows Wednesday, Google News served computer-monitor ads for several hours alongside search results.
This is probably not an issue on incoming CEO Larry Page's immediate to-do list, as Google continues to make quite a bit of money from relevant ads on the majority of searches. But it does speak to the thorny problem of determining relevancy in real time: it's not just a search problem, it's an ad problem too.
Your Quality Score is important to us
Ad rankings on Google for search keywords are determined by two main factors: the maximum cost an advertiser is willing to pay per click, and an ad's "quality score," which is a measure of how relevant the ad's copy is to the desired keyword, among other things. Even if an advertiser is willing to spend a lot of money per click, if their ad scores poorly on quality, it will likely appear below ads from advertisers that weren't willing to pay as much but scored higher on quality.
However, it takes time for Google to determine the quality score for a new ad. It needs to measure how often users are clicking on the ad as compared to other ads, as well as whether users are staying on the landing page behind the ad as opposed to returning immediately to Google.
How long does this take? Google won't say, but it's at least several hours in many cases.
Morning news reports on the discovery of a monitor lizard in Southern California sent people to Google looking for more information, and the ads they were served during the early spike in those queries weren't particularly relevant. Why serve an ad at all?
Morning news reports on the discovery of a monitor lizard in Southern California sent
people to Google looking for more information, and the ads they were served during the
early spike in those queries weren't particularly relevant. Why serve an ad at all?
(Credit: Screenshot by Tom Krazit/CNET)
Google would only offer a statement on the issue. "Google's advertising system determines the quality of an ad based on how users are responding to that ad. This process can take a brief amount of time, especially if it's a fast-rising query that is newly popular," it said. Your definition of "brief," of course, may vary.
The gap is important for a few reasons. First of all, Google's top priority is to serve relevant content to its users, and it has long considered ads to be useful content so long as they are relevant to one's query.
Also, the gap allows advertisers to piggyback on search queries in Google Trends much the same way news organizations latch onto those reports in hopes of directing some of that search spike their way. An advertiser could get a decent amount of traffic relatively cheaply if they are quick to jump on a trending keyword that not many other people have purchased, taking what they can get before the quality score calculations take place and kick them off the page.
One prominent advertiser on trending topics in Google throughout the whole week was Ask.com, which confirmed that as part of its ongoing traffic-acquisition strategy it frequently purchases Google ads linked to trending search terms that direct clicks back to Ask.com's pages on that topic. (Yahoo and Microsoft's Bing employ similar strategies.) Those ads actually fare well in the quality score calculation since it's clear what type of content Ask.com is advertising, but it's not hard for others with less-relevant content to employ the same fast-mover strategy and settle for the second, third, or fourth spot on the search-results page until the calculations take effect.
AdWords showing its age?
But perhaps more troubling for Google is the notion that the system that generates an amazing amount of cash is a bit too creaky for a Web that publishes content at a speed which Google never could have anticipated 10 years ago when the system was first designed.
Expectations of how content should be delivered on the Internet are changing as news publishers and consumers focus on speed: just look at the demand for information following reports that Michael Jackson had died in the summer of 2009. There is an opportunity to serve relevant ads alongside that content in Google News or Realtime search that the company is simply missing because of the delay in determining relevancy.
That doesn't bode well for its chances of using the current incarnation of AdWords to monetize real-time content on Google. Irrelevant ads aren't good for anyone in Google's system: users don't want to see ads perceived as spam, advertisers want to target likely buyers, and Google won't make money from ads that receive few or no clicks. That's not to mention any institutional embarrassment from missing the mark when it comes to relevancy.
As Web usage shifts more and more toward the real-time consumption of content, Google will need to develop a strong system for ranking both the relevancy of the content as well as the ads. Somewhere, someone is working on this extremely difficult computer science problem. If they're not inside of Google already, the company might want to find them.

Sanctum


The 3D action-thriller Sanctum, from executive producer James Cameron, follows a team of underwater cave divers on a treacherous expedition to the largest, most beautiful and least accessible cave system on Earth. When a tropical storm forces them deep into the caverns, they must fight raging water, deadly terrain and creeping panic as they search for an unknown escape route to the sea.

Master diver Frank McGuire (Richard Roxburgh) has explored the South Pacific's Esa-ala Caves for months. But when his exit is cut off in a flash flood, Frank's team--including 17-year-old son Josh (Rhys Wakefield) and financier Carl Hurley (Ioan Gruffudd)--are forced to radically alter plans. With dwindling supplies, the crew must navigate an underwater labyrinth to make it out. Soon, they are confronted with the unavoidable question: Can they survive, or will they be trapped forever?

Shot on location off the Gold Coast in Queensland, Australia, Sanctum employs 3D photography techniques Cameron developed to lens Avatar. Designed to operate in extreme environments, the technology used to shoot the action-thriller will bring audiences on a breathless journey across plunging cliffs and into the furthest reaches of our subterranean world.
                     

Free apps for Galaxy-S

Samsung Galaxy-S Apps.Samsung Galaxy S is a big hit in smartphone market. Below are the 15 useful and fascinating free Android applications which can be incorporated in your Samsung Galaxy-S (Vibrant) Smartphone.


Dropbox Anywhere – The app integrates your files in Smartphone and laptop so that you can access documents when at home or travelling in a train. Normal functions like viewing, editing, saving, retrieving of files can be carried out wherever you are.

LauncherPro – This is a beautiful app for customizing your screen to suit your specific requirements. You can organize your battery, social network, email/contacts/messages, etc., in different screens, widgets for shortcut for phone, e-mail etc., and maneuver the screen with soft touch and flip of the fingers.

Easynote – This handy app is similar to a scribbling pad to jot down any type of data/action plan like
  • Things to take when on holidays
  • Monthly groceries list
Make it your home screen so that the lists serve as reminders.

Meebo - For the chatter box in you, Meebo connects you to friends for a relaxed chat. You can also access saved chats and history details from your laptop or desktop.

Twitter – With the help of this free app you can carry out normal operations like login, view tweets from pals, send tweets to your contacts, verify profile of contacts, messages, updates your profile, etc.

IMDB Movies & TV - The best amusement app for the movie bugs with a huge collection of movie database. The app enables the following.
  • Watch super quality movie trailers
  • Access TV listing
  • Flip thousands of photographs
  • Find show times of movies in different theaters
Amazon Kindle – Versatile app for e-book browsing and reading. With Kindle app you can sync between your last pages read on your Kindle and the Smartphone. This feature comes in handy for books running into hundreds of pages. You can access Amazon Kindle’s complete eBook library.

Advanced Task Killer – When several programs are running on your mobile screen, you may like to close some of them. Advanced Task Killer does the job of closing the screens quickly. Program running in the background can also be closed. Screen looks clean.

Google Goggles – This is an interesting app for visual search. Goggle will identify a set of objects from the snapshot taken through your mobile camera. Eight type of objects such as wine, logos, artwork, books, etc., are recognized by this app. It provides a nice pastime.

Doodle Jump – In this game you have to help a creature doodled on a square pad to reach as high as possible on the pad by jumping on platform without falling. You have to control the movement of the doodle by suitably tilting the handset against several obstacles. This fun game is exciting and addictive.

Barcode Scanner – This app enables
  • Scanning of barcodes on books, CDs.
  • Find prices and reviews.
  • Scan QR codes containing URLs, calendar events, contact details.
  • Find words and their place of occurrence in books.
Astro File Manager – With this free app you can able to investigate your SD card and carry out the following operations.
  • Deletion
  • Rename
  • Backup files
  • Move
Adobe Reader - This free app is a PDF reader for your handset. The app enables these features.
  • Pinch and zoom.
  • Double tap zoom.
  • Flick-scrolling and panning.
The new “Reflow” mode provides comfortable handling of bulky files on the small screen of the phone.

AppBrain – When you want to search, find and install several apps to your smartphone, you may resort to AppBrain for doing this task quickly. With AppBrain downloaded on your phone, opens AppBrain website. The app interacts with the site and does the rest of the job.

Pandora – This app provides different styles of music – classical, hip-hop, jazz, folk, rock, pop, etc., all streaming from radio through 7 screens with widgets on your mobile. Enjoy music of your heart’s delight in the cool comforts of your home or on the go.

To download any of the above app, just search for the app in Android Market on your mobile.