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Thursday, 12 May 2011

Aston Martin Zagato Concept

aston martin zagato concept picture


Aston Martin will be celebrating the iconic DB4GT Zagato’s 50th anniversary with a new concept car developed in collaboration with the Italian design house Zagato. The concept car will make its first appearance at the Villa D’Este Concours on May 21st, 2011 and will make its racing debut at Nürburgring on May 28th. Only one teaser image depicting a rounded sports car has been revealed as of now, so expect more news on this celebratory model in the next few days.
Dr. Ulrich Bez, Chief Executive said: "The DNA of both Aston Martin and Zagato has combined successfully to make some of the world’s most desirable collector cars in the past and in this special anniversary year of the DB4GT Zagato it is appropriate to explore a modern collaboration. Now is the right time for a new Aston Martin Zagato and in combining our design intelligence I think we can create something fitting of the iconic DB4GT Zagato that has gone before and since established itself as one of the most famous Aston Martins of all time."
The original Aston Martin DB4 GT Zagato made its first appearance in 1960 at the London Motor Show. It was essentially a much lighter DB4 GT that got worked on by the Italian Coachbuilder to include a 3670 cc straight-6 DOHC engine that produced 314 HP with a top speed of 154 mph.
When production for the new Aston Martin Zagato concept car goes underway in 2012, we expect a limited number of units to be produced, much like the 20 unit limit provided by the original model.

Wednesday, 11 May 2011

2011 Volkswagen Polo R WRC Concept

volkswagen polo r wrc concept picture


Volkswagen will finally be entering the World Rally Championship and have prepared a new Polo R WRC Concept to help prepare the onslaught of fans ready to see the company in action. This new model will preview the production model that will be used in competition from 2013 and on.
"Almost exactly two years ago, in May 2009, the most recent model of the Polo was presented here in Sardinia. Today we are proud to show you the hottest Polo of all time – the Polo R WRC," said Luca de Meo, Head of Marketing of Volkswagen AG.
Volkswagen will take the experience of their three consecutive victories at the Dakar Rally and use it to formulate a vehicle especially for the WRC rally. The car set to compete in the WRC will be a near-300-hp rally vehicle with a 1.6-liter TSI engine and four-wheel drive based on the Polo.
"The new Technical Regulations of the World Rally Championship are an ideal fit for Volkswagen’s philosophy with respect to the development of production vehicles," says Dr Ulrich Hackenberg, Member of the Management Board of the Volkswagen Brand, Development Division. "Downsizing, high efficiency and reliability are top priorities for our customers. The timing of the WRC debut is optimal for Volkswagen. The big task of engineering a vehicle that is competitive and capable of winning at a large number of challenges holds great appeal for us."

Tuesday, 10 May 2011

Deus Ex: Human Revolution

Deus Ex Thumb
In case there was any way I could be more excited about finally playing Deus Ex: Human Revolution, the difficulty selection screen goes out of its way to make me grin:
  • Casual
  • Normal
  • Deus Ex

Deus Ex it is. Deus Ex was an action RPG that looked like a shooter. Its genius was giving you a large number of tools to manipulate your environment, then making the most obvious one – using guns to shoot people – prohibitively difficult. It didn’t just let you get creative, it forced you to be.
In Human Revolution, much is different to the original Deus Ex, much is more accessible, and much is more cinematic. But playing it, I discovered it’s still a game that slaps you in the face for treating it like Halo. The PC version wasn’t ready to try, but I played the first three hours of the game on the Xbox 360, which is the same experience except for my extraordinary clumsiness with a controller.
The very first interactive scene of the game captures both the cleverness and the absurdity of the original. You’re head of security at Sarif Industries, protecting the scientist who’s about to reveal a major breakthrough to the US government. Her name’s Megan, and she happens to be your ex girlfriend.

The research of your ex-girlfriend Megan is at the heart of the story.
But there’s a whole second layer to that plot to be discovered by snooping around Megan’s office: reading her private data pads, logging onto her computer and going through emails about everything from corporate secrets to who’s going to look after her dog while she’s away. All while she stands by the door waiting to present the most important scientific discovery of a generation to Washington.
Minutes later assassins are storming the building slaughtering all of Sarif’s scientists, and you’re sent to stop them. While you do play this section, it’s best seen as backstory: you’re not augmented, and the assault rifle in your hands is pretty much your only combat option. The rest of the game takes place six months later, and from what I’ve seen it doesn’t force you to use one approach like this again.
Whether you play stealthily, aggressively or both, combat in Human Revolution is all about cover. You press a key to stick to it, the game switches to third person to show what you’re hidden from, then you release that key to come back out. The switch of perspective isn’t jarring in itself: when you know what wall you’re gluing yourself to, it feels natural and useful to be able to see exactly where you are and beyond.

'Hmm, where to put this black beach ball?'
But the intricate sections I played were full of little corners, and on several occasions I stuck to a bit of cover I didn’t plan to. When your perspective changes to show you in a place you didn’t think you were going to, that is confusing. Whether it’ll still be a problem when playing with a mouse I don’t know.
On Deus Ex difficulty, you die almost instantly under fire. If a bullet only scrapes you, it takes around 30 seconds to recover from the hit. Even on Normal, health doesn’t regenerate for a significant time after you’re shot. It feels much more serious than a Call of Duty gunshot wound, despite the fact that no one throws jam in your eyes to obscure your vision.
Almost everywhere you fight is a multi-layered space: there’s always some vertical variation, whether it’s stairs or a sheer drop. The open areas are littered with things to hide behind: tables, cabinets, and our eternal friend the crate. And your enemies roam that space with admirable moxy.

Energy limits mean melee takedowns have to be used sparingly.
There don’t seem to be set patrol routes to learn, the AI guards explore of their own accord and often vary their behaviour – particularly once they’re alerted. Every time I died and restarted a section, the guards moved through the space in a different pattern.
Right now, though, guards sometimes behave stupidly under pressure. One failed to kill me as I blundered past him and through the door he was facing, closing it behind me to delay him. As soon as it shut, he blurted “Where did he go?” The cupboard, dude, you just watched me shut myself in the cupboard.
It’s too soon to call, but I wouldn’t be surprised if some of these behavioural anomalies were still around in the finished game. I wouldn’t mind. I’d rather have experimental AI that can surprise me in good ways and bad than AI that doesn’t surprise at all.

When Jensen takes his coat off, it's punching time.
At the end of the opening half hour, you arrive back at Sarif Industries six months later, and are free to explore wherever you like. I had my priorities straight: find my office and check my mail, then find a ladies’ bathroom and see if anyone complains if you go into it.
Sure enough, you have lots of mail if you choose to stop by your office before heading out on your first mission, from company-wide memos to messages of support from colleagues, and even a mail from the receptionist about a minor security matter she’d like you to look into. That mail starts a whole side quest about a thief in the company, one you could easily miss. And sure enough, I do find a ladies. Nothing of interest inside, but later your friendly tech stereotype Pritchard adds, after briefing you, “Your body’s changed, Jensen, but you haven’t become a woman. Stay out of the ladies.”
In your first proper mission, anti-aug purists have raided a Sarif facility to steal the prototype of their new explodeeverything aug, the Typhoon. It says something about Sarif, both the company and the CEO it’s named for, that your primary objective is the Typhoon prototype and not the scientists’ lives. It’s even possible to get them killed before you so much as start this mission – dawdle too long after Sarif warns you to get to the helipad and they’ll be dead before you even arrive.

Your ride while you're working for Sarif Industries.
Before your chopper lands, Sarif tells you that “The rules of engagement are your call: do you want to go lethal or not?” It’s the weapon selection conversation you had with your brother Paul at the start of the first game, but with one more choice – he then asks if you’d rather get close or engage at a distance.
I picked nonlethal and close up – basically Hard Mode – and got a Stun Gun: a short range Taser with just a few darts. If I’d gone with long range, I would have got a tranquiliser rifle – the equivalent of the first game’s minicrossbow. Close range lethal is the Magnum revolver, and long range lethal is the assault rifle.
I was also given six Praxis points, level-up currency you’d never normally have this early in the game. It costs two points to get a new aug, and one point to upgrade an existing one with a new feature. I went for Strength, Cloak, and Legs with silent movement – the walk softly and carry a big box approach.

Check out the guy decloaking: augmented enemies. Uh oh.
Despite not being designed for a player with augmentations, the mission immediately gives you lots of scope to use them. Two guards were talking around the first corner, so I used Strength to – yes! – stack a crate near a wall and peer over the top to scope them out. If I’d gone for the jumping upgrade for my Legs augmentation, I could have just hopped it. And if I’d used Brain to not be an idiot, I probably wouldn’t have fallen over the wall into plain view of them both and had to run away again.
I snuck through the next few areas – big, airy storerooms in the Shipping and Receiving wing of the building – without engaging or even being seen by any of the guards. But deeper into the facility, things got tricky enough that I had to start tasing bros. Having exactly no manual skill with the Xbox 360 controller, my preferred method was to hide in cover until they almost passed me, then blind-fire with the stun gun and pray it hit, to take them out without exposing myself.
Regular guns kill with one headshot, but without a mouse that’s usually beyond my talents. Human Revolution is incredibly stringent with ammo, too – I rarely had more than four rounds in a given weapon – so mowing everyone down wasn’t an option.

You can talk to almost everyone, and be kind of a dick to them.
Whatever you specialise in, you can usually hit people with your robot arms. A melee takedown, whether you choose to make it lethal or just a knockout, consumes one cell of power. Other augs drain those cells more gradually, and if you’ve got less than one full cell, you can’t use melee attacks at all. The good news is that your last cell always regenerates over time, so if you’ve run out of absolutely everything else – and I frequently did – you can still stalk a room full of enemies with a slow rhythm of sneaking and punching. Later levels have more energy bars – actual food – that restore one cell of power each, letting you store up a few cells for quick series of takedowns.
Once I got the hang of it, I tended to overuse the vicious third-person beat downs. I finally found the hostages, still alive in a room with a toxic gas canister ready to release. Its trigger was tied to the door I just came in through, so I had seconds to save them. I couldn’t see a prompt to defuse the bomb, so I approached the hostages hoping to carry them out. All I got was the usual melee prompt: tap the button to knock them out, hold it to kill them. Well, I didn’t want to kill them. Tap it is!
You’re, er, not meant to punch the hostages. You certainly can, and you can even drag their limp bodies away. In fact, since I had Strength, I could have easily tossed this unconscious middle-aged lady out of the room with some force. The trouble was, the bomb trigger had also locked the door. By the time the gas started to leak out, all I could do was sneak out through the vent I should have come in through, while the surviving hostages screamed at me to stay away from them before choking to death.
I’m probably not going to win Secret Agent of the Year for that one.
The mission ends – some tough encounters later – in a confrontation with Zeke. He has a hostage, and you have a choice: talk him down, let him leave, or attack. Talking triggers the game’s interesting conversational combat system: each tack you try gets a particular response from Zeke, and each of those has a right response, a wrong response, and one that will neither drive him over the edge nor calm him down. The exact lines Zeke throws at you are somewhat randomised, so you can’t just memorise the correct responses to each, Monkey Island style. You have to think about what he’s said and figure out the right counterargument for his frame of mind.
I just punched him. A friend, playing for Edge magazine, punched the hostage instead – an innovative solution he didn’t quite intend, but which nevertheless saved her life. If you let Zeke go, you hear gunfire outside shortly afterward, and then he and the hostage both show up dead. You don’t know for sure whether he shot her, or the SWAT team at the scene accidently killed them both.

The intro levels aren't very Deus Ex, but they don't last long.
Human Revolution is a much tougher, harsher game than I imagined – even with augs you wouldn’t normally have. It’s visibly more futuristic than the first, the melee and cover are very different, and that first half hour really has nothing to do with Deus Ex. But none of these things stop the meat of the game from capturing the Deus Ex feel: thinking “OK, how do I want to play this?”, stumbling across interesting alternate routes, and panicking when it all goes wrong. Without that hard edge of difficulty, Human Revolution would miss the point. With it, it’s a very exciting game indeed.

Priest

 Priest, a post-apocalyptic action thriller, is set in an alternate world -- one ravaged by centuries of war between man and vampires. The story revolves around a legendary Warrior Priest (Paul Bettany) from the last Vampire War who now lives in obscurity among the other downtrodden human inhabitants in walled-in dystopian cities ruled by the Church. When his niece (Lily Collins) is abducted by a murderous pack of vampires, Priest breaks his sacred vows to venture out on an obsessive quest to find her before they turn her into one of them. He is joined on his crusade by his niece’s boyfriend (Cam Gigandet), a trigger-fingered young wasteland sheriff, and a former Warrior Priestess (Maggie Q) who possesses otherworldly fighting skills.

Volkswagen Concept Sports Car by Steel Drake

volkswagen concept sports car by steel drake picture

Volkswagen may have debuted the Bluesport sports car concept back in 2009 with hopes of producing it under the VW brand, but we highly doubt that anyone really planned on seeing it live and in production form. Then after the company announced it would shelf the concept until people started buying cars again, we thought it would be left there collecting dust until it was primed and ready to be published in a book of concepts that never stood a chance. Nevertheless, plans for the BlueSport are still in the works and graphic designer, "Steel Drake," has taken the opportunity to preview Volkswagen’s future sports car.
His rendition screams, "I’m the Audi R8’s forgotten younger brother," but Drake made sure to throw in his personal influence to differentiate it. Of course, that just left us with a front end that looks like it’s melting off, concave curves oddly place at the front of the doors, and the matching droopy taillights at the back. He did throw in some LED lights to try to balance the quirkiness with some normalcy, but that may have been a wasted attempt.
We don’t see this concept ever making it to the Volkswagen drawing table with their stamp of approval, but it does open the doors to what changes Volkswagen could make in order for their new sports car to compete in a populated segment. Ball’s in your court, Volkswagen. Show us what you got.

Monday, 9 May 2011

Peugeot EX1

100% electric Peugeot’s latest concept car is a visually striking two-seater roadster with a futuristic styling and an original architecture, designed to offer intense driving sensations as a celebration of the Marque’s 200th anniversary.

100% real The EX1 has already broken several world records for acceleration from a standing start. It owes its stunning performance to its streamlined aerodynamics, its ultra-light structure and its two electric motors, which give the car a cumulative maximum power of 250 kW (340 bhp) and four-wheel drive. As the preparations for the commercial launch of the iOn near completion, Peugeot demonstrates with the EX1 the exciting possibilities for electric power.

200 years of adventure

The powerful spirit of inventiveness is always present in Peugeot’s design offices and helps create an unceasing flow of ideas. The most daring, interesting and exciting of these ideas sometimes come together, to give the body and soul to an extreme dream car.

With the desire to unveil a stunning creation to celebrate Peugeot’s 200th anniversary, some of these exciting ideas quickly became associated with another ambition: that of highlighting the enormous possibilities offered by the use of electric power in the realm of creating new driving sensations. To this end, engineers and stylists explored the Marque’s history to find the most radical technical solutions to use as a basis to produce a futuristic performance car dedicated entirely to creating new driving sensations yet at the same time presenting responsible environmental credentials. The original architecture is reminiscent of previous charismatic concept cars like the Asphalte and 20Cup, while also benefiting from all of the Marque’s historical expertise in the field of electric vehicles.

At a time when the electric motor once again becomes 100% real for Peugeot, with the i0n about to go on sale, the EX1 propels us into a new dimension of raw emotion.

Efficient styling

The pure styling of this two-seater roadster is in keeping with its mechanical design, like a kind of “exoskeleton” highlighting the light-weight nature that guided the vehicle’s creation. The design of the body incorporates Peugeot’s new stylistic design codes, first seen on the SR1 concept car earlier this year, with its “floating” front grille and flowing contours. Polished aluminium components adorn the door surrounds in a reference to the RCZ and BB1.

Architecture, structure and suspension. at the service of maximum efficiency

Far from being a “classic” roadster, the EX1 concept car is based on an architecture shaped like a “water droplet”, with a rear section built around two closely set rear wheels. Based on the experience gained from creating the 1996 Asphalte concept car and the two 20Cup models from 2005. The chosen architecture of the EX1 has enabled the size of the passenger compartment to be reduced for optimal weight distribution and ensure that there is no extra weight at all in the overhangs.

The suspension employs a number of technical solutions that ensure road holding of a very high level. The front suspension consists of a drop link double wishbone arrangement. The rear suspension comprises of a single “swinging arm” linked to a centrally mounted shock absorber which is connected via a rocker arm to provide a variable damping rate. The monocoque body structure is manufactured from a carbon/honeycomb composite to optimise weight and rigidity. It also incorporates all of the mounting points for the car’s mechanical components.
Finally, the dimensions of the car (0.90 m high with a width of 1.77 m) contribute to overall efficiency, a lowering of the centre of gravity and improved aerodynamics.

Engines: PEUGEOT expertise in the field of electric power

The electric motor is a potential source of new driving sensations thanks to its exceptional acceleration capabilities, but also because it is silent in operation and makes the car very easy to drive (no need for a gearbox). On the EX1 concept car, two electric motors are used, one on each axle, each with a peak output of 125 kW (250 kW / 340 bhp in total), and an immediately available constant maximum torque of 240 Nm at the front and
rear.

This mechanical architecture allows not only the optimisation of weight distribution, but also four wheel drive. This reflects the positional benefits of HYbrid4 technology, available as standard on the 3008 from 2011, featuring an HDi FAP diesel engine at the front and an electric motor at the rear.

A futuristic and sophisticated passenger compartment

The driver and passenger climb into the passenger compartment through a reverse-opening door, giving access to the two sports bucket seats. This unusual arrangement instantly immerses the occupants in a futuristic and sophisticated environment, as does the on-board instrumentation (instrument panel screens for each occupant showing in particular the vehicle’s instantaneous performance) and the chosen materials (e.g. “pure” metals and embossed leather).

The driver, seated at floor level in a driving position that helps enhances the sense of excitement (legs outstretched), drives the vehicle with two control handles, providing an experience similar to that of an aircraft pilot or. video game.

As well as the presence of harnesses inside the car, the occupants are also protected by the height of the carbon passenger cell, which has sufficient overhead clearance to include a roll-over protection bar. Similarly, the wind deflector, perfectly integrated in terms of style, allows the car to be driven on a daily basis without a helmet.

An electric dream car designed to be a record beater

The EX1 concept car benefits from characteristics that give it a high enough level of performance not only to leave behind the city centre, the preferred territory of electric vehicles, but also to challenge acceleration records. Its lightness, weight distribution and aerodynamics, the torque and power of its two electric motors and its high-output lithium-ion battery are just some of the characteristics that make this a car capable of lightning acceleration: the latter can exceed 1 G of gravitational force.

Indeed the EX1 concept car has already broken the following international records (approved by the International Automobile Federation) for an electric-powered terrestrial vehicle.

This series of records was established, by Nicolas Vanier, the famous French explorer and film-maker (“The Last Trapper”, “Wolf”) who drove the EX1 concept car. Between now and the end of the year, China, the world’s largest car market, will be the setting for the EX1 to pursues other world records. Watch this space.

Sunday, 8 May 2011

Most Expected Electric Cars of 2011

The global warming called for an environmentally friendly means of transportation, the electric car. Because a plug-in battery automobile powers an electric car, it has alleviated pollution “by having zero tail pipe emissions.” Today, the number of individuals getting an electric car is rising. This can be attributed to the fact that electric cars are less dependent on oil, and anyone who has it can definitely ditch the increasing prices of gasoline.
True, electric cars are trending upward. If you have been planning to go with the trend, here is a list of electric cars for 2011, as reported by car manufacturers, news sites, and blogs.
1. Chevrolet Volt

A real power, this electric car can run for up to 40 miles on a single overnight charge. But it can even go more! With a small gasoline engine, Chevy Volt can go for another 300 miles. The car does excellently with two 7″ diagonal LCD touch screens that display speed and battery power, Bluetooth wireless technology for your phone to stream music in your phone to the stereo, rear camera and park assist package, pedestrian-friendly alert, etc.




2. Nissan Leaf

This battery-electric car can run up to 100 miles per charge. Ideal for families of five and small circle of friends, Nissan Leaf allows you to “program navigation, charging and interior temperature remotely from your smart phone or computer.” There’s no reason not to include Nissan Leaf on the list when it is one the most-bought electric cars in the US today. In fact, if you’re planning to buy one today, you might just end up on the waiting list for 2011.


3. Fisker Karma

A plug-in hybrid luxury sports sedan, Fisker Karma can travel up to 50 miles of a single charge. Perfect for luxury sports car enthusiast who’s also an environment buff, Karma speeds over 125 mph and can go one to 60 miles an hour in just less than 6 seconds. Sure, Karma can freely take pride of its elegant packaging although for the environmentalists, Karma’s pride is its glass solar roof that keeps the car charged and keeps its interior cool and fresh.
4. Toyota Prius Plug-in Hybrid (PHV)

PHV is not another Prius, it uses J1772 plug for smart charging, which takes for just an hour and a half. At a full charge, Prius PHV can run up to 13 miles. It features a distinct dash display with graphic indicators for speed, fuel transmission and battery power.






5. Think Open

Great for urban environments, this electric car is based on Think City, which was introduced in the market last 2009. Although both Think Open and Think City has similar specifications (airbags, mp3 player, Bluetooth technology, ABS), Think Open takes on a different design–an open-top design. Think Open is right at a tight budget. It is one of the most affordable electric cars in the market today.

6. Tesla Model S

For those who wanted a Tesla at a reasonable price, Tesla Model S is the answer. Although a follow-up of Tesla Roadster, Tesla Model S assures cheaper price yet more powerful features. The Model S has an incredible electric range of 350 miles on a single charge. It features a 17-inch touch screen with 3G connectivity (for speed, battery power, control), GPS navigation, streaming radio, restaurant recommendations and movie show times. That said Tesla Model S provides luxury and comfort at once.
Other electric vehicles (EVs) that get in the list are: the best selling electric vehicle in Japan iMiEV, Coda, BYD, Wheego LiFe, and Smart Electric Drive.
While we’ve come up with facts about EVs trending this 2011, here are some things you must know about EVs that have created confusion among car enthusiasts. Here are the myths about EVs:
1. EVs take pollution out of the cities.
Not entirely, EVs do reduce pollution though. Some EVs still emit carbon although lesser than fuel-powered engines.
2. EV batteries wouldn’t last.
Although this is quite true, as surely, no carmaker will release an EV that can last for an “unimaginable” years, carmakers can assure you that EV batteries can last up to 10 years or more.
3. EVs can’t go far enough on a single charge.
Many electric vehicles today are designed to travel 50 to 300 miles on a single charge.
4. EVs are slow.
Carmakers are producing EVs that can speed up to 100 miles per hour or even more.
5. EVs are high-priced.
Like any product, EVs come in different prices. But one thing’s for sure: electric vehicles help you save money from spending on gasoline and maintenance on gas-guzzler.
Now, that these myths are busted, you’re ready to go! Pick your electric car now and have it reserved for 2011!


About the Author
This Article is written by John C Arkin from PrinterInkCartridges.PrintCountry the contributor of PrintCountry Articles. More information on the subject is at PrinterInkCartridges.PrintCountry.com, and related resources can be found at Mobile Vehicle Charger.